Define Scan Conversion.
Computer Graphics and Multimedia
22 questions
What is a Frame Buffer?
Define Viewport.
What is Polygon Filling?
Define Shading.
What is Texture Mapping?
Define Animation.
What is Virtual Reality?
Define JPEG compression.
What is Color Model?
Explain the Mid-Point Circle Drawing Algorithm.
Describe the Sutherland-Hodgman Polygon Clipping Algorithm.
Explain the concept of 3D viewing pipeline.
Discuss Gouraud and Phong Shading models.
Explain the concept of Hidden Surface Removal.
Describe the different types of animation techniques.
Explain the RGB and CMY color models.
(a) Explain 3D Transformations in detail (Translation, Rotation about X, Y, Z axes, Scaling).
(b) Discuss the concept of Projection (Parallel and Perspective) with examples.
(a) Explain the 3D Clipping algorithms.
(b) Discuss the Back-Face Detection method and Depth Buffer (Z-Buffer) algorithm for visible surface detection.
(a) Explain the illumination and shading models in detail.
(b) Discuss the Phong illumination model and its components (Ambient, Diffuse, Specular).
(a) Explain the concept of Spline representation.
(b) Discuss Hermite curves, Bezier curves, and B-Spline curves with their mathematical formulations.
(a) Explain the different multimedia compression standards (JPEG, MPEG).
(b) Discuss the concept of Virtual Reality and its applications.